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1. The case against Thera - in EVE General Discussion [original thread]
I am totally sold on this argument. Thera is cancelled! Next stop: deleting Syndicate and Providence.
- by CCP Greyscale - at 2014.12.01 16:51:10
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2. Sov changes , when we will get next dev blog. - in EVE General Discussion [original thread]
Nothing substantial coming in Rhea, I'm afraid; more information as the things we're working on become ready for public viewing.
- by CCP Greyscale - at 2014.11.13 13:28:38
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3. Why does it cost ISK to Research and Manufacture in the POS? - in EVE General Discussion [original thread]
Keyran Tyler wrote: CCP Greyscale wrote: Antihrist Pripravnik wrote: Pretty good clarification. Thanks. However, I still think that the old blueprint holders have a significant advantage - at least by having blueprints that probably alr...
- by CCP Greyscale - at 2014.07.28 13:57:00
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4. Why does it cost ISK to Research and Manufacture in the POS? - in EVE General Discussion [original thread]
NEONOVUS wrote: Greyscale, just admit it. Its the cost of Obamacare taxation (this joke only works for Americans) :P Super spikinator wrote: CCP Greyscale wrote: Just woken up so not reading the whole thread (I know, I'm awful), but: ...
- by CCP Greyscale - at 2014.07.28 13:56:00
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5. Why does it cost ISK to Research and Manufacture in the POS? - in EVE General Discussion [original thread]
Antihrist Pripravnik wrote: Pretty good clarification. Thanks. However, I still think that the old blueprint holders have a significant advantage - at least by having blueprints that probably already stepped beyond the "high-bar" that new res...
- by CCP Greyscale - at 2014.07.26 20:36:00
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6. Why does it cost ISK to Research and Manufacture in the POS? - in EVE General Discussion [original thread]
Antihrist Pripravnik wrote: CCP Greyscale wrote: What are your assumed goals for cost balancing here? To give new players and players who are starting industry now (after the industrial expansion) a fair chance to be competitive compared...
- by CCP Greyscale - at 2014.07.26 15:46:00
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7. Why does it cost ISK to Research and Manufacture in the POS? - in EVE General Discussion [original thread]
Mason Antilles wrote: CCP Greyscale wrote: Just woken up so not reading the whole thread (I know, I'm awful), but: Ultimately, you're paying fees in your starbase because that's the balance tradeoff for unlimited slots for everyone. If we t...
- by CCP Greyscale - at 2014.07.26 15:14:00
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8. Why does it cost ISK to Research and Manufacture in the POS? - in EVE General Discussion [original thread]
Just woken up so not reading the whole thread (I know, I'm awful), but: Ultimately, you're paying fees in your starbase because that's the balance tradeoff for unlimited slots for everyone. If we take slots away we need some form of substitute (p...
- by CCP Greyscale - at 2014.07.26 11:34:00
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9. if crius was not an indy expansion what would it be? - in EVE General Discussion [original thread]
(Just to be crystal clear, starbase overhauls are *NOT* currently targeted at a particular release and the amount of work required to ship something worthwhile in this area is extremely open-ended at this time.)
- by CCP Greyscale - at 2014.07.24 14:22:00
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10. Post - Kronos - TQ in VIP Mode? - in EVE General Discussion [original thread]
Gregor Parud wrote: POS not shooting friendlies - check Heh.
- by CCP Greyscale - at 2014.06.03 13:11:00
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11. Rubicon 1.3 Tristan : "warp-induced animations" - in EVE General Discussion [original thread]
Mr Floydy wrote: I want bits of solar panel falling off of Minmatar ships every time they warp :D "What was that?" -MR
- by CCP Greyscale - at 2014.03.12 13:47:00
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12. So what's this about? - in EVE General Discussion [original thread]
White balance.
- by CCP Greyscale - at 2014.02.02 12:07:00
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13. EvE Valkyrie - Gettin' Stoked. - in EVE General Discussion [original thread]
Pius Rova wrote: Nyreanya wrote: Great. Now I can look at my own ass, and how dumb I look with a big goofy headset. Fantastic. You may also get dizzy and nauseous doing it, as an extra bonus. The more I look into this Oculus Rift the more...
- by CCP Greyscale - at 2013.10.15 03:08:00
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14. Belt commanders and officers spawns !? - in EVE General Discussion [original thread]
From the Retribution patchnotes : Quote: Downtime can no longer be exploited to increase chances of finding a rare NPC spawn.
- by CCP Greyscale - at 2013.08.03 08:15:00
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15. Scan animation too much - in EVE General Discussion [original thread]
Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in...
- by CCP Greyscale - at 2013.06.04 18:07:00
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16. Deeply concerned about scanning changes - in EVE General Discussion [original thread]
Alec Freeman wrote: CCP Greyscale wrote: Mara Rinn wrote: My opinion here is simple: CCP (Greyscale) needs to just front up and say that the ability to classify by signal strength has been classified as "broken" and they removed it on pur...
- by CCP Greyscale - at 2013.05.28 16:10:00
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17. Deeply concerned about scanning changes - in EVE General Discussion [original thread]
Mara Rinn wrote: My opinion here is simple: CCP (Greyscale) needs to just front up and say that the ability to classify by signal strength has been classified as "broken" and they removed it on purpose. Otherwise we're left with the impression ...
- by CCP Greyscale - at 2013.05.28 15:36:00
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18. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Jack Miton wrote: CCP Greyscale wrote: Jame Jarl Retief wrote: Vilnius Zar wrote: I honestly don't understand why scanning should be made easier or faster. It's not difficult to do if your IQ is more than 70 and it's already fast enoug...
- by CCP Greyscale - at 2013.04.30 08:34:00
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19. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Riot Girl wrote: CCP Greyscale wrote: For activities that decidedly aren't, such as missions, we would generally prefer to adjust those features to include more player inputs (and probably outputs, in order to close the circle). What does ...
- by CCP Greyscale - at 2013.04.29 22:28:00
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20. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Mardris Fol wrote: CCP Greyscale wrote: Assuming zero-sum play time, the more we can remove single-player mechanics, the more time people can spend using the remaining multi-player mechanics instead. How does this read as anything but a ...
- by CCP Greyscale - at 2013.04.29 21:15:00
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